AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on iOS in Chile: Q3 2022
Discover the performance of the top 5 hypercasual games on the iOS platform in Chile during Q3 2022, including weekly downloads, revenue, and active user trends.
In Q3 2022, the top 5 hypercasual games on the iOS platform in Chile demonstrated interesting trends in downloads, revenue, and active user engagement. Data from Sensor Tower reveals the performance of these games, providing valuable insights into the hypercasual gaming market.
CS Diamantes Pipas saw a substantial increase in weekly downloads, peaking at 27.9K in the week of September 5. Weekly revenue followed an upward trend, reaching a high of approximately $464 in the same week. Active users also surged, with numbers climbing from 511 at the start of the quarter to 25.1K in early September.
Fill The Fridge! maintained a steady presence in the market with weekly downloads around 5K at the end of June, but these numbers gradually declined to 592 by the end of September. Revenue showed some fluctuations, peaking at $72 in mid-August. Active user numbers also saw a downward trend, starting at 12.3K and ending the quarter at 3.6K.
Going Balls experienced relatively consistent weekly downloads, with a peak of 4K in mid-September. Revenue remained low but stable, averaging around $20 per week. The game had a strong active user base, starting at 12.9K and reaching 15.7K by the third week of September.
Bridge Race had a fluctuating download trend, with numbers ranging from 1.8K to 4K throughout the quarter. Weekly revenue varied modestly, peaking at $36 at the end of August. Active users showed a slight decline, dropping from 13.7K at the beginning of the quarter to 9.7K by the end of September.
Differences - Find & Spot Them observed a decrease in weekly downloads, falling from 3.6K at the end of June to 925 by the end of September. Revenue remained low, with minor peaks around $24 at the start of the quarter. Active users saw a significant decline from 10.7K in late June to 3.7K by the end of September.
For more detailed insights and data on the performance of these hypercasual games, visit Sensor Tower.